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  1. I remember in previous models being able to put a property on a model, in which I could reference a file from a higher level model. Is this possible? I am looking and can't see a file property. I want to be able to write out to a file that is defined in a top level model. Attached is a screenshot of the current element property selections. Also attached is a picture from an old model where I had successfully implemented the file element... but it looks weird now. I then copied that element into a new model and it works. (Screenshots attached) Was this functionality removed, or was I just a genius for one day in figuring out how to do that? Model attached for reference. EDIT: I attached the pictures in wrong order, so look at the pics starting from the bottom, and read the comments. test.spfx
  2. I'd try creating the file element from within a write step in the lower level object using "Create New". Once it is created, place your object on screen then enter your file name in the newly added property. All the best,
  3. This is something I have heard others talk about, but never actually got working for myself. Is it possible to reference a file with a dynamic name? I want to write out to a csv file during simulation runs, but the write originates from a submodel. This means that it is called multiple times, meaning that only one of my sub models actually gets to write. What is the easiest way to over come this? And yes, the write must originate from the sub-model.
  4. Simio is a simulation modeling framework based on intelligent objects. The intelligent objects are built by modelers and then may be reused in multiple modeling projects. Objects can be stored in libraries and easily shared. A beginning modeler may prefer to use pre-built objects from libraries; however the system is designed to make it easy for even beginning modelers to build their own intelligent objects for use in building hierarchical models. An object might be a machine, robot, airplane, customer, doctor, tank, bus, ship, or any other thing that you might encounter in your system. A model is built by combining objects that represent the physical components of the system. A Simio model looks like the real system. The model logic and animation is built as a single step. An object may be animated to reflect the changing state of the object. For example a forklift truck raises and lowers its lift, a robot opens and closes its gripper, and a battle tank turns its turret. The animated model provides a moving picture of the system in operation. Objects are built using the concepts of object orientation. However unlike other object oriented simulation systems, the process of building an object is very simple and completely graphical. There is no need to write programming code to create new objects. The activity of building an object in Simio is identical to the activity of building a model – in fact there is no difference between an object and a model. This concept is referred to as the equivalence principle and is central to the design of Simio. Whenever you build a model it is by definition an object that can be instantiated into another model. For example, if you combine two machines and a robot into a model of a work cell, the work cell model is itself an object that can then be instantiated any number of times into other models. The work cell is an object just like the machines and robot are objects. In Simio there is no way to separate the idea of building a model from the concept of building an object. Every model that is built in Simio is automatically a building block that can be used in building higher level models.
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