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  1. Thanks to you both. Anyway, the approach that I understood the most, it was Mauricio's and I found it really useful.
    1 point
  2. Hi Sebastian I've made you an example, hope you find it helpful. Rds. Processing Time Countdown.spfx
    1 point
  3. Hi, There is not a direct function to access how much Processing Time is left for an entity in the Processing Station, however you can use a workaround that I have attached in a model. The ability to access the function you are referring to in your post is on our Product Backlog, but not being able to access the direct function makes this difficult to achieve. Once you save off the time remaining in a ModelEntity level State Variable, you can use a separate process to compare the value to the "certain amount" that it could exceed and then perform other steps following that.
    1 point
  4. Hi Milad, It seems like you want to Subclass the vehicle object and add a new state to it. Cheers, Lucas.
    1 point
  5. Hello Mauricio, Your model is a good approach but it is incomplete because I explained myself a little wrong: What I really meant was that the server the entity came from should not start its processing time. Anyway, thanks for the effort. In case anyone is wondering a similar question, I attach the solution i came up with in a even more complex version. block.spfx
    1 point
  6. Sebastian, I don't know if this is what you need, but maybe if you change the paths to connectors and set the 4th server input buffer to 0 it might work. rds. block_test1.spfx
    1 point
  7. A demo model on how to create sub-classed object with moving part, collect stats and show on dashboard. Have fun! ParkingEntryAndExitBoomGates.spfx
    1 point
  8. Entities are prioritized in server according to the server Ranking Rule. Check my attached model. I set Entity1 priority to 1, Entity2 priority to 2 and told the server to prioritize the ModelEntity with the highest priority value. You can play with that logic to prioritize everything the way you want. entity priority.spfx
    1 point
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