Happy new year!
One thing that I noticed is that with this model, the server never have a state of "blocked".
I increased the processing time of Server2 and added a status pie to Server1. The server 1 is either Processing or starved, but never blocked according to the pie. But it should be blocked part of the time since I increased the processing time of Server2 to force this.
It looks like the Server1 only accepts a new item to process if the path between Server1 and Server2 has room for at least one more vehicle. So the time that it should be blocked is considered as part of the "Starved" instead.
I tried to figure out why this happens without success. Anyone knows why this happens? I attach the model to the post. Thank you!
Input
Server1 not blocked.spfx