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jfulton

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Posts posted by jfulton

  1. I have an instance in which I am using task sequences and I need to turn "auto cancel trigger" to none.  There is a task that is dependent on whether or not the previous task actually occurred so I was going to add a conditional statement to the table.  How can I go about writing an expression to check whether the previous task (also a predecessor) actually got executed or cancelled?  Is there a nested expression I can take advantage of?  

  2. I think the title is pretty straight forward, but is there any way to utilize a reference state to then concatenate onto a string?  I have a large number of states I'm tracking and they're all a function of the EntityType itself.  So for the sake of efficiency I was hoping I could somehow take advantage of the reference but so for no dice considering they're 2 completely different states.  Any tips/tricks I'm just not thinking of?

  3. Just curious if there's an easier way to go about doing this... Long story short if I am representing multiple physical positions within capacity of a server and I create my own Gantt outside Simio, it's important for me to know WHICH resource (in this case which one of the servers) is utilized by each entity.  I was trying to utilize Entity.Location.Parent.Server.Processing.Contents.IndexOfItem( Entity ) and assigning it to a state on the entity and then ultimately writing to an output table.  However, this doesn't seem to be working accurately.  It may be a timing issue on when this step is called, but is there a default function I'm just not aware of that could be of assistance?

  4. Actually I want to include input parameters in there as well....  Thought about writing some process logic to read through a table on run initialized, but I can't use a state for the rows to specifically look at for the starting/ending index for table value input parameters. 

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  5. Is there a way to start/stop timers on a specific entity without creating a bunch of different events?  The potential problem I see is that the reset timer event is general and would require a bunch of individual events. 

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  6. So this may be an easy answered question, but I'm at a roadblock. I want to have an entity wait in a server until a specific date and time. Once that date and time is reached within the model run, I need it to fire and move to the next server. This would be easy if it were one entity, but essentially a batch all arrives at different times and then needs to wait until that date/time to ALL move at the same time into a combiner. Any help would be greatly appreciated.

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