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Found 2 results

  1. Hi all, I've got a vehicle on a fixed route that has a capacity greater than one. Each entity has a loading and unloading time of 15 seconds. Now I want to let the vehicle dwell for 20 seconds at a node, but only if it has at least one pick-up or drop-off. When there is no pick-up or drop-off, there is no dwell time. So, if the vehicle loads or unloads only one entity it takes 20 seconds. But loading/unloading multiple entities at one node takes the loading/unloading time required. For a pick-up I can dwell only if the RidePickUpQueue of the current node is > 0. For a drop-off I'm however clueless what to put in the "dwell only if" How to implement this logic? Thanks!
  2. Hey guys, first of all, thanks for the contribution on these forums, I have learned a lot from the SimBit solutions along with forum threads. Herewith my first post/question: Based on the Vehicle Fixed Route SimBit, I've set up the following model: There are specific pickup/drop-off locations in each of the vehicles' fixed routes. Entities entering at the various Sources will each be allocated a destination location Sinks randomly (ie. at Source_1 Output Node the destination is randomly selected from a DestinationList, which contains all destination nodes). Enities in the right-side loop are only picked up by Vehicle 1, and entities in the left-hand loop are picked up by Vehicle 2. Sequence Allocated to Vehicle 1: Output@Source_1 -- Input@Sink_1 -- Input@Sink_3 -- Input@Sink_5 -- TransferNode1 Sequence Allocated to Vehicle 2: Output@Source_2 -- Input@Sink_2 -- TransferNode1 -- Input@Sink_4 Of course some entities' destinations in the right-hand loop are set to destination sinks on the left-hand loop, i.e. Source 1 entity destination is set to Sink 4, and vv. In this case I would like Vehicle 1 to transfer this specific entity to Vehicle 2 via TransferNode1, after which Vehicle 2 can drop the entity off at Sink 4. There can even be sort of a "swap" of entities which need to go to destinations not in its original vehicle's route/sequence. I've tried setting up a process where Vehicle 1 stops at TransferNode1, checks if entities need to be transferred, and if so, waits for Vehicle 2 which then picks up the entity from TransferNode1. Actually I don't know where to start with this process, or if I'm even thinking in the correct direction? Any ideas? Thanks in advance
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