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InterruptStep


LizMB
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I'm having trouble at the interruption step. Yes, I have looked at InterruptibleOperator, InterruptingServerWithMultipleCapacity, InterruptingAcrossMultipleServers. Despite all of that, I still cant figure it out.

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What I want to happen:

Worker1 carries both entites and drops at respective servers (A/B PICK) and doesn't leave until processed. 

WorkerA/B stops whatever its doing (though it does not stop if transporting) and is siezed when Worker1 brings the entity to A/B PICK. 

Worker1 moves on and WorkerA/B does what it needs to.

 

Here's the deal in WorkerA/B areas:

The worker stays with an entity at serverA/B. Th worker can be interrupted at that process and go to A/BPICK to process the newer entity. The worker can't work on that newer entity right now because there is already an entity in serverA/B. So the newer entity waits at A/BPICK. 

At the gluing servers, the workers only have to get the entity into the processing state, but after that can go grab an entity waiting at A/BPICK and start it at serverA/B.

Once the gluing process is done, it should be a priority to stop working at serverA/B and go take the entity at end of the gluing server to the sink. Then goes back to working at serverA/B.

And the cycle continues. 

 

Here's a youtube video of what happens:

 

 

Here's my add-on processes. I'm only concerned with A path because I can figure out B from A. 

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^ The idea was to turn the EntA at one of processes that are interrupted to yellow to symbolize the interruption of that entity^

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