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Entities as a Resources


nbiviano
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I am trying to model a repair process. A major part of this process is the time to get the tools from their storage locations to the machine that needs repair.

My thought was to have the tools be modeled as entities that a fork lift or worker has to go grab and bring back to the server. The problem is I need to wait for all those entities to be there before the server can start to process. Then I want to destroy the entities because they aren't actually being processed (only 1 entity would be processed as a representation).

Does anyone have a suggestion on how this might be accomplished?

Thanks.

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You can just use a process with a WAIT step. On entity arrival you will fire and event and the process will go on. 

I also belive that a worker is derived from entity so you can use workers instead of entities. 

Or the best fitting thing is to use consume step to consume a material (the tools). And have two inventories for it (one near the machine, one in the warehouse of tools). There are some simbits with the basic inventory concepts. 

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