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marquisd

Dynamic Sizing of Vehicle/Worker

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Hi All


Has anyone built a vehicle or worker with a component that you could change the size of? For example, imagine if you could threw a ball and have the horizontal and vertical velocity component vectors continuously visible and changing length through its flight.


Here is a pendulum gif that shows what I would really like to show (about a third of the way down on the left):


http://en.wikipedia.org/wiki/Acceleration


Any ideas?


Thanks


Dave

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If you are trying to manage entity movement, the most flexible way is to use the Travel Step to cause movement through Free Space.


Regarding Workers and Vehicles specifically, while they can move through free space, much of the library has set ways that it expects the vehicle to behave and you might end up fighting that. But it may be possible.

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