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Sequence alternative


Pedro
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Hi,


I know about sequence tables that define a sequence from wich an entity will guide himself, but is it possible to have a sequence of something like:


Order:Machine

1: A

2: B

3: C or D

4: E


or even


1: A

2: B

3: C or D

4: C or D (depending on the previous choice)

5: E


How can I do this?

Thanks!

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The basic technique is that instead of including C and D in the sequence, you include a "choice" node where the decision is made which one(s) to go to and in what order.

I have attached a draft SimBit submitted by a user that illustrates the technique.[attachment=0]FlexibleProcessingSequence.zip[/attachment]

Thanks for the example!


I see you put the Selection Goal property as "Random", but what happens if I want it to depend on a entity's state variable, for example in my entity I have a state variable that can have the value of 1 or 2, and when it reaches that TransferNode1 I want it to decide which is that entity's destination based on that state variable. You can only use the keyword "candidate" in that property's expression, but how can I refer to the entity that is being transfered and to its state properties?


Thanks!

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I'm not sure exactly what you are trying to do, but perhaps you should be selecting a path using expressions in your path weights rather than selecting a destination. Or perhaps you could use network constraints.

Here is a brief excerpt from our training course:Routing.PNG.a791a9d8669210b09f73545c62fa8b20.PNG

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I'm trying to implement a specific case where an entity needs the following operations:


Step:Machine

1: A

2: B

3: C and D (where it can chose to do first C if the D machine is more busy, or D if machine C is more busy, but he must leave step 3 with both machines visited)

4: E

5: F


What is the best way to implement this situation? I wanted to do it by inserting a state variable inside entities telling which machines it already visited or something similar. The result that I'm looking for is for a way to have this machines listed in a table , such that if I want to modify the visited machines and their order I just need to modify that table.


Thanks!

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This can easily be solved if I have a way to modify the "Next Destination" variable/flag/state of an entity as soon as it arrives to my transfernode, this way I could use a process to set the next destination based on a complex decision according to some state variable in the entity.

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Pedro, the model posted earlier looked to me to do exactly what you wanted. It used the 'set node' step with add-on processes, and used decisions based on entity states that tracked which servers had been visited. Did you take a look at the processes in the model? If so, did they do what you want?

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I know, the problem is that I want to do it just throught data tables. That example uses a fixed number of state variables


TjxnzIJ.png


That must be modified each time I ned to add or remove machines to the sequence, this is not scalable.

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Arrays can be dynamically sized to match a table (on initialization).

Or you can use Storages (an element) which is essentially a dynamic array of objects.

But lets keep this thread on topic.

How can that be done? I can't find such option.

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