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Showing results for tags 'transporter'.
Hi all, In a warehouse the transporter needs to work in different logic based on part size condition. If the part is large, it should pickup only one type of part and drop to a single destination which is easy to model with the default vehicle object. However if the same vehicle picks up a "small" part, it should pick up all the other "small" items in other locations (output of server) which have the same destination and drop them to the destination (working like a supermarket cart or milkrun). We are struggling to model this picking process and having the transporter work in either way based on the condition. If we can embed this rule to the vehicle with driver object it would be even better. We would be glad if anyone can help. Kind regards
I have a data table which has several rows that contain node and some other infomation. I want to move a transporter to a node in that data table and park at that node. Now I have my model and data table like this: In this model, when I click the move button, Myvehcile1 will move to TransferNode1 or TransferNode2( depend on some inputs for Myvehicle1). The problem is because I don't create any ModelEntity, I seize Myvehicle1 by itsself. So, Myvehicle1 is in its visitrequestqueue and it will never stop at a node and it keeps moving between nodes. Below is the process I create to find the node in table and move the transporter. The model file is also included.SimpleModel.spfx Does anyone know how to achieve my goal? Thank you very much!
Dear All, I have a Vehicle which has a default ride capacity as 1, but i want this vehicle to change its ride capacity. If the vehicle picks empty tub it should pick 2 tubs , but if the tub is full it should pick 1 tub. How can i do this? it would be great if anybody can help me with this. Thanks.
Hi I am currently working on modeling a facility whose description I provide below and attach its simio file to this message: 1)There are Two entities each titled 'Small Package' and 'Large Package' that enter the system through a Server titled 'Shooter' 2) Four worker elements take the incoming packages to 16 Sinks titled as 'Carts' 3) I have set up a process at the Output@Server1 so that each worker element serves a specific set of Carts Worker 1 -> Cart1, Cart2, Cart 3, Cart 4 Worker 2 -> Cart 5, Cart 6, Cart 7, Cart 8 Worker 3 -> Cart 9, Cart 10, Cart 11, Cart 12 Worker 4 -> Cart 13, Cart 14, Cart 15, Cart 16 4) I have used paths elements to keep track of worker distance covered over the period of time I run the simulation 5) I have also placed 8 Transfer Nodes whose locations will be clear on viewing the attached file. My questions are as follows: Q.1) Say worker 1 collects his first package and goes to place it on to cart 4, can worker 1 than collect the next package for say cart2 from the transfer node close to cart 2? Essentially I would like the workers to move as less as possible because in reality they just pick packages from in front of the respective carts. Is there a smart way to do this keeping my process logic for Output@Server1 intact? Q.2) Currently I have my experiments monitor Utilization of workers, their Idle time and distance covered. I would love to hear from experts here as to what other Responses might be good yard sticks that can help better understand the efficiency of the system or its bottle necks? Thanks, Best Regards, 16sinks_edit3.spfx