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I have 2 transports delivering entities to 3 servers. What should be happening is that Transport 1 loads entities to capacity (12) then moves to Server 1 and delivers all of the entities (12). Transport 2 should load 12 entities and deliver all 12 to Server 2. Transport 1 returns to Home Node and loads 12 more entities for delivery to Server 3... and so on. However, what is happening is that both Transports are loading 12 entities then moving to Server 1 and delivering 4 entities each, then on to Server 2 and repeat and so on. I have removed and added servers to confirm that for some reason the Transports are delivering 1/#ofServers of their total capacity, conducting all of their deliveries and then returning to home once empty. I have limited the timepath to each Server to only allow 1 Transport at a time, but then Transport 2 just waits at the Home Node until Transport 1 is on its way to Server 2. Then it moves to Server 1 and just ends up one node behind Transport 1 at all times. The dispatch logic: (Server1.InputBuffer.Contents.NumberWaiting <= 12)||(Server2.InputBuffer.Contents.NumberWaiting <= 12)||(Server3.InputBuffer.Contents.NumberWaiting <= 12); set at Smallest Value for Selection Goal; Selects from a List of all Server Nodes.
Hi I am currently working on modeling a facility whose description I provide below and attach its simio file to this message: 1)There are Two entities each titled 'Small Package' and 'Large Package' that enter the system through a Server titled 'Shooter' 2) Four worker elements take the incoming packages to 16 Sinks titled as 'Carts' 3) I have set up a process at the Output@Server1 so that each worker element serves a specific set of Carts Worker 1 -> Cart1, Cart2, Cart 3, Cart 4 Worker 2 -> Cart 5, Cart 6, Cart 7, Cart 8 Worker 3 -> Cart 9, Cart 10, Cart 11, Cart 12 Worker 4 -> Cart 13, Cart 14, Cart 15, Cart 16 4) I have used paths elements to keep track of worker distance covered over the period of time I run the simulation 5) I have also placed 8 Transfer Nodes whose locations will be clear on viewing the attached file. My questions are as follows: Q.1) Say worker 1 collects his first package and goes to place it on to cart 4, can worker 1 than collect the next package for say cart2 from the transfer node close to cart 2? Essentially I would like the workers to move as less as possible because in reality they just pick packages from in front of the respective carts. Is there a smart way to do this keeping my process logic for Output@Server1 intact? Q.2) Currently I have my experiments monitor Utilization of workers, their Idle time and distance covered. I would love to hear from experts here as to what other Responses might be good yard sticks that can help better understand the efficiency of the system or its bottle necks? Thanks, Best Regards, 16sinks_edit3.spfx