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Showing results for 'pickup'.
Feature request: Vehicle can pick up and drop off things(Entity)at (x,y,z) in free space , NOT node. This is especially useful to model battle field rescue work, when wounded soldier was randomly created in a zone (not on nodes). thanks
Dear all, I have this problem: When an transporter is empty, he first has to search if there is an entity somewhere waiting to be picked up with the state: "Scan2=true". I tried to model this with the following process: - First decide if the vehicle is empty? - Search if there is an entity with this state waiting in his own VisitRequestQueue (search in Vehicle.visitrequestqueue for the match condition Candidate.ModelEntity.Scan2 == True) - Search is if there is an entity waiting in the rest of the model (search in Global.VisitRequestQueue for the match condition Candida