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  1. Hello everyone! I'm new in Simio. I hope you guys could spare a moment to assist me with a challenge I'm facing. I have a problem in my simulation model, I have one entity routed at random to one of two lines for processing. These processes follow distinct sequences as describes as follows. 1st sequence (A): S11 - TN11 - TN21 - S22 - S23 - TN22 - TN12 - S14 - Sink1. 2nd sequence (B): S21 - TN21 - TN11 - S12 - S13 - TN12 - TN22 - S24 - Sink2. I intend to integrate a neural network to predict the average makespan, similar to the Neural Network solution provided in the Sample SimBit Solutions. However, I encountered a discrepancy between the example model and my model. In the example model, there is a "Path" feature, which allows for the definition of specific routes. Unfortunately, my model cannot use the "Path" since my model has selection logic for choose transportation in the transfer node either use crane or vehicle, so I need to use a sequence table for the entity to ensure it follows the desired paths. The issue arises when attempting to utilize the neural network. I need to use the "Select From List" for the "Entity Destination Type" in the "Output@Source1" part (I already made the list of nodes = Input@S11 & Input@S21). However, I cannot use this since I already used the sequence table for the entity. As I know from the SimBit, I need to set "Entity Destination Type" by using "Select From List" with the selection goal = random as a base model, and later I will change it with the neural network output. However, from the beginning of this process, an error occurred, as depicted in the attached image. So, I just think could Simio do this: if entity go to Input@S11 then use the 1st sequence, if entity go to input@S21 then use the 2nd sequence but still using the "Select From List" for "Entity Destination Type" since later I will use the smallest value from Neural Network for the selection goal. I also attached my model below for more understanding about my model. Thank you for helping me. Best Regards, Oey Aldi Winata BASE MODEL.spfx
  2. You want to make the servers have a Capacity Type of Schedule and follow the default Standard Week. If you don't want to give them a lunch break, just change the definition of the Standard Day. Leave the default Off Shift Rule of Suspend Processing. The easiest approach for arrivals is to have a Source with an Interarrival time of 4.33 weeks (or 4 weeks) and an integer random distribution for the Entities Per Arrival. Doing a "first Monday" is possible, but a bit complicated because Simio time does not have the concept of Month because months are of varying size. You could probably specify the initial Time Offset to be early in a month, then maybe make the interarrival time be something like DateTime.DaysInMonth(DateTime.Month(Timenow),DateTime.Year(TimeNow)) which would make the next arrival be exactly one month later (same day of the month). When you say you have no buffers, what do you mean? If an entity arrives when all servers are busy, should it be balked (possibly disposed) or should it wait somewhere like on the server input node, on a path or in the Source output node? If the above arrival approach isn't exact enough, you can put exact arrivals in a data table. The arrival time could be specified at any exact datetime you desire and still have the Entities Per Arrival be a distribution.
  3. I'm making a call center simio model. The 7 types of calls are generated at sources and then move down a path to a server. This server represents a queue that is formed at the call center. After the queue server the calls are transferred to 1 of 7 desks (which are represented by a server) where a call agent is working. How do I make it so the calls do not go to one of the server desks until a desk becomes available. As it currently stands the calls go right through the queue server and build up at some desks even if there are free desks available.
  4. Happy new year! One thing that I noticed is that with this model, the server never have a state of "blocked". I increased the processing time of Server2 and added a status pie to Server1. The server 1 is either Processing or starved, but never blocked according to the pie. But it should be blocked part of the time since I increased the processing time of Server2 to force this. It looks like the Server1 only accepts a new item to process if the path between Server1 and Server2 has room for at least one more vehicle. So the time that it should be blocked is considered as part of the "Starved" instead. I tried to figure out why this happens without success. Anyone knows why this happens? I attach the model to the post. Thank you! Input Server1 not blocked.spfx
  5. Hello, I am writing my master thesis on production system design with simulation modeling. I have designed two models in Simio - one for current production system and one for optimized one. They are both designed in a correct way and they work as they are supposed to. The only difference between them is in path lengths. The difference between results from optimized and current system should be 3 - 5 % but for some reason I get all of the results identical to the last decimal place after running an experiment. I have attached a picture of my path properites and travel logic of entities. My guess is that for some reason path length is not being considered in the simulation. If anybody has any ideas what could be wrong, i would really appreciate your help.
  6. Hi All I would like help to build a custom (subclassed) node that, OnInitialized, would populate a lists of inbound and outbound path in each node. Ideally, it would also determine and store each path's length or travel time, and whether the path is available or not (this would probably require a subclassed path as well). I want this done dynamically (automatically) because I will likely have hundreds of nodes in my model and populating (and re-populating) these lists would be very time consuming and not very conducive to an efficient design process where paths and nodes would be added/subtracted throughout the design process. First, I guess, actually...is dynamic list population possible? Any thoughts? Thanks
  7. FullGate version 17 (both side take off).spfx We encounter few problems: 1. Why the plane( entities) only go to one side for waiting to take off but not both side used? 2. Any fomular can i add into the simio? The plane will choose which path to go on the taxiway. Such as the plane on the Node 82 if the taxiway A(path 179) had 3 plane waiting but taxiway B (Path 160) had 1 plane waiting, than the plane will choose taxiway B to wait for take off. Gate.xlsx 30 Departure.xlsx
  8. Hello River, I downloaded your files. The Gate512 was missing. I removed the information in the "30 Departure.xlxs" file that I can run the model ;-). Generally I understood how it works. Answer to your first question: I think you mean these two ways, right? From the left and from the right. In this case I saw that you used the "Routing Logic" in like all Transfernodes. The Outbound Link Rule is "Shortest Path" and you set the "Node Name" to "Input@Takeoff" Simio is using everytime the shortest link path now. Like in the screenshot below: In my opinion it would be better to set the destination once after the Entity got created in the Source for example :-). There are different ways to do that. In your model I removed all Routing Logic in the Transfernodes and used the Routing Logic only in the Output-TransferNodes of the Sources. In Simio you need only to use one time a SetNode-Step or a Routing-Logic to set the destination of an Entitiy and Simio will follow the paths or travel in the FreeSpace. You can use for example a NodeList with 2 different destinations and this Routing-Logic: With the "Selection Goal" Random Simio will randomly choose the destination from the NodeList. I uploaded you your model with the changes as an example: Problem on the taxiway version 17A.zip What did I changed? 1) I removed the Routing Logic in all TransferNodes. 2) I added new Routing Logic to the TransferNodes of the Output-Node of the Sources. 3) I added a NodeList with 2 new Nodes. 4) In the two new Nodes I used a Nodes-Entered-Process and a Transfer-Step to transfer the Entity to the Input of the Sink. Answer to your second question: You can change the destination of an Entity any time. In the Path (Link) you have a function called "NumberTravelors" for example to get the number of travelors currently on this path. So you can use a Expression like "Path123.NumberTravelors < 2". This can be used to decide if a way is full allready that the other way get selected. Or you can use a Integer-State and count up and down. I would use a Node-Entered-Process in the last possible node with a Decide-Step and two SetNode-Step in this case :-). I hope my answer will help you. When you have any other question, you are welcome! Best regards Pascal
  9. Thank you, In our simulation, the plane is used simio "apply symbol" function, so the plant was not draw by us..... so we hardly control what we want What if we change the path to Conveyors? How can we make it?
  10. This is problematic in Simio because Simio considers only entity length (not width) and only when on a Path or Conveyor. I think the first thing to do is fix the nose to tail problem. If you happen to use Conveyors to model this, there are built-in features to manage spacing while stopped and different spacing while moving. But unfortunately Conveyors are limited to a single direction, so are perhaps not appropriate if this is a bi-directional taxiway. If you are using Paths, you can fix this by making each plane longer when you draw it. For example, if you are drawing a plane that is 50M long and you want it to stay at least 10M behind the plane in front of it, place a nearly invisible dot about 10M in front of the plane's nose, making the total plane length (including safety spacing) be 60M. Although Simio will still put the entities nose to tail, there will be a 10M safety spacing between the physical planes. The problem of conflict at merge points is a bit more tedious to fix. I'd recommend a resource-based approach, like illustrated in the SimBit in Merging Conveyors Controlled by Gate. You can use this approach even when using Paths.
  11. I am doing a Final Year Project with Simio. Our topic is discusing the taxiway routing problem to enhance aircraft congustion in the taxiway. Our group are the new to use simio, when we want to do some simulation on the taxiway, we dont know how to increse the same distence between different space of the entity(ie. airplane) in the path(ie. Taxiway). Also how to make the entity stay in the path while waiting the privious plane leave the runway? We would like to do the silulation like this video https://www.simio.com/applications/airports-and-airlines-simulation-software/ 1:08-1:30 Any one can help us?
  12. Hi Everyone, is there a way to always show all the Path labels without click on them?
  13. To make an entity wait until the runway is free what you could do is set the Initial Traveler Capacity of the Runway path to 1. This way entities will wait at the node before entering the path. I did not understand the first question, but if you need entities to visually appear behind one another, set Allow Passing to False on the path. Alternatively, you could use conveyor instead of path to make entities allign and respect some distance. Hope it helps.
  14. Hello, I'm college student preparing the contest sponsored by "KOREA SOCIETY FOR SIMULATION". So I'm making model which has no input buffer , just remaining on the path. But the issue is that, if i set the input buffer as 0, the source makes entities only two, which is the sum of the sever's capacity.... I have seen that kind of model at the jsmith.co , but my model doesn't act like that.. What should I do for my model? isThereInputBufferCapa.spfx
  15. I'm trying to model a towing company. A call comes either jump start or tow (entity 1 and 2) from two different sources. They go through a dispatch (server1) and get delivered to a specific driver (servers 2,3,4 or 5) . Each call coming in will have some exponentially distributed distance from origin associated with it (and direction component?) My challenges are: Is there a way to take and entity from a source and move it into free space some vector away from the source (distance and direction). Then, if that is possible, can I move a server to that location to process it (and if a tow then move some other vector distance after process). Finally, the ultimate goal of the model is to create a conditional routing logic for the dispatch server to compare distance from call and availability of drivers. Such that if a driver is finishing up near the next call, that server will take priority over the one with an empty queue if further away. TLDR: Can servers move? Is there a way I can change how long a path is based on variable input?
  16. Hello, I want to model an evacuation network design problem with Simio. My goal is to consider traffic congestion in the model. Congestion happens when road capacity is not enough for that amount of people immediately leave the source node. I was wondering if you could let me know how to consider capacity for either path or connector. I would be happy if you could share an example with me. Thanks, Nadere
  17. How do you use the transfer step to bring an entity from a path to another node. Currently at the reached end condition of the path I created a Transfer Step process that moves it to another node. I keep getting the error "The entity's current location '[EndOfLink] Path3' is invalid for attempting the specified transfer request". When I set From to EndOfLink I cannot fill any 'To' options. What do I do?
  18. Hi everyone, Im currently modeling a facility layout and it has plenty of paths between machines. is there a way to generate a path list with inputs and outputs, so it would be easier to keep track of their routes?
  19. Hi, I implemented a model similiar to the SimBit 'Single Worker Completes Process And Moves To Node' but in my model the the worker can arrive first at Server2 than the entity (which represents that the work to be made in the entity is already finished), so it's not necessary to have a Worker in Server2 for it to work. By implementing a different release on the Worker I managed to move the Worker back to BasicNode1 before the entity has entered Server2, but it will move always with the same DesiredSpeed. I wanted to know if there is a way to move the Worker from BasicNode2 to BasicNode1 with a different velocity from the one defined to move the Woker from BasicNode1 to BasicNode2. I'm rookie, any help it's welcomed. Manel
  20. Hi All, At the moment, I'm trying to model a warehouse. This warehouse consists of aisles: long sections of bi-directional paths, intermitted by basic nodes that represent picking locations. Workers walk through these aisles to pick orders. See also the attachment: the nodes are not visible but there are 20 nodes in every aisle. However, the bi-directional path does not enable workers to walk in two directions. It is possible for workers to encouter each other while traversing the aisle in opposite direction. This will create a blocking situation. I tried to solve it by using the 'Travel' step, such that the workers travel through 'free space' within a certain width around the warehouse network (setting 'avoind collision' to 'true). The problem however still exists. Is there a neat solution for this? It is a possibility to introduce all sort of extra bypass paths. However, this will make the model more complex and introduces walked distance biases. One of the purposes of this model is to compare theoretical picking times (based on walking straight through the aisle) with simulation. Adding extra bypass paths would violate therefore the purpose of the model. Thanks in advance for your suggestions! Wouter
  21. Hi everyone! As the title sugests I want to know if there is some way to access the entities that are on a Path, similar to what we can do to access the elements on a queue. Thanks
  22. Hi How can I define the selection weight of a path using a state variable? it is supposed to change throughout the run. Can I used a table to do that? if yes, how? Thanks
  23. In the model I attached, I would like entity1 to move based on a sequence, as I assigned it, but entity2 to to go in at transfer node1, and as it reaches the crossroads, go to alternative paths, path8-9-10, with 5% probability each. As far as I know this is not doable since they are different different routing logics, one is based on a sequence, and the other is on a probabilistic manner. Am I wrong? Entity based routing logic.spfx
  24. Hi, I'm working on a model with multiple paths and I'm using time paths to move entities. I recently noticed that the "Shortest Path" Outbound Link Rule doesn't work with time paths since it looks at the size of the path (as in, the length of the drawn segment) instead of the time it takes to travel the path. Is there any way to have a transfer node choose the time path with the shortest travel time? Thanks.
  25. Hi! I have been using SIMIO for quite some time now, but I have barely come across this need. I need to record the time spent per entity at any given path/server in the simulation, rather than obtaining the average time for all entities at the end of the simulation. Take the image below as an example. I need to record the time spent in the link (TimeOnLink) per entity generated. The path corresponds to that connecting the source to servers 2-7. Then, I need to record the time spent per entity on servers 2-7 (TimeInStation). I can display the unique ID number for each entity by Entity.ID, now I need to match the statistics. I figure the best way to model is trough ExcelWrite, but I can't manage to make it work. Any hints? The plan is to get the following information per entity, rather than a summary of all entities.
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