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Found 13 results

  1. Hi, I have 6 entities arriving at exactly 8am each day. Each of the 6 entities will create a certain number of entities on arrival from their respective distributions. How do I model in my source? I cannot have multiple sources as each entity has its own server processing times. Please can you help? Thank you
  2. To Whom It May Concern, I also have a very similar issue with multiple entities and multiple paths (for some entities). Could I also have the solution shared in this forum? I have tried multiple sources, transfer nodes, and sequence tables. I just seem to be running into different errors trying to achieve the same goal. Thank you, in advance, for your assistance!
  3. Dear all, it seems I have the same issue with multiple entities and requirements for multiple paths in the sequence table. I would be very happy to have the solution shared with me. Kind regards, Harald
  4. Hi Sean, Where is your Process triggered? Depending on its location, it may allow multiple Entities to Delay simultaneously. For example, if this Process is at Output@ServerA, this will allow multiple to Delay at once and the Entity that finishes the Delay step first will move along the Path to ServerB first. You can have them Delay one at a time if you change the Output Buffer Capacity to '1', however, this will cause ServerA to be in a blocked state until the Delay is complete. All the best, Caleb Simio Technical Support
  5. Greetings! I am trying to make a model in which materials arrive from source to CNC in a batch of 20 and after processing goes for shearing operation in a batch of 10, also checking which shearing machine is free to accept material. After shearing the parts are divided into various small parts (how to divide 1 entity into multiple entities?) and are moved to the bending machine depending upon specific parts are bent on specific machines. I have 1CNC, 2 Shear Machines, and 3 Bending machines. How should I simulate? I have attached my model. Practice -1.spfx
  6. I just "found" this library... fantastic new additions... especially like the robot as it has direct application in my current modeling effort! However, I was wondering why the robot seems to be limited to only transporting a single entity at a time? Can it be modified to pick up multiple entities with a single pass? For example: in a warehouse setting... moving 6 "cases" to place as a single layer on a pallet.
  7. So I have a rather complex issue that needs to be resolved basis multiple entities in a wait block. I think this is actually the first decent use I have found for a storage queue as it seems to allow me to shuffle the entities within the wait block, basis entry and exit ranking rules. I can then just use the condition in the wait block to match the specific or subset of entities that adhere to the condition in the storage queue (see attached)
  8. Hi there - My entities are going into a wait step based on a condition. So at any point in time I may or may not have multiple entities in the wait step. When I fire an event to release entity from the wait step all the entities which are in the wait step at the time event is fired get released. I don't want that, I want wait to release only one entity every time release event is fired. Any ideas how I can achieve this? Thank you.
  9. Hi all, I've got a vehicle on a fixed route that has a capacity greater than one. Each entity has a loading and unloading time of 15 seconds. Now I want to let the vehicle dwell for 20 seconds at a node, but only if it has at least one pick-up or drop-off. When there is no pick-up or drop-off, there is no dwell time. So, if the vehicle loads or unloads only one entity it takes 20 seconds. But loading/unloading multiple entities at one node takes the loading/unloading time required. For a pick-up I can dwell only if the RidePickUpQueue of the current node is > 0. For a drop-off I'm however clueless what to put in the "dwell only if" How to implement this logic? Thanks!
  10. Hi, Is it possible to access the filter expression of standard Dynamic Selection Rules for use in processes? Basically I want to filter queues based on some Entity properties, eg, being a specific material. However standard dispatching rules only apply the filter if multiple entities are in the queue. Eg, if a an entity of "wrong" type arrives to the InputBuffer of a Server and the input buffer is empty it will seize the queue anyway. In my case I want to keep the server starved until an entity of correct type arrives. I found a way to implement that by filtering the queue with the same expression as used in the dynamic selection rule, however I need to add another property for that expression, which is a bit confusing. Thanks for your help Michael
  11. Hello. I'm completely new to Simio, but I know it has a lot of potential. I was wondering if there is a way to make a workstation work on multiple entities simultaneously. (Much like the 'initial capacity' of a server) I have tried to work a little with the 'Operation Quantity' and 'Processing Batch Size', but they don't quite fulfill what I try to do. I have 8 different entity types that spawn from a Source. I would like the Workstation to be able to work on 28 entities simultaneously, such that, if 28 entities entered the workstation queue at once, all 28 leave the workstation at the same time (if the workstation is empty, of course). But if 14 are already in the workstation and another 14 arrive at the same time, they would still be processed simultaneously, but the 14 that are already in the workstation being processed of course are processed quicker than the rest, as they've been in the workstation a set amount of time. I hope this is possible, and thanks in advance. EDIT: I just decided to go with a server instead, which made it a whole lot simpler. Thanks for the help.
  12. Hello, I have a DataTable that one source can use to create multiple entities. I would like these entities to be named properly. Instead the just come out named ent.11XX (a random four digit number starting with 11). Here is my table, I would like the entities to be the name of the TwiggPN. (Each row produces a different entity):
  13. In that new model that you attached, in the 'GoToStation' process logic and the Transfer step, of course you will need to specify the exact entity 'B' whose station you are trying to transfer into. To do that, you may have to set some kind of variable pointing to that B entity. But you will need to use absolute reference to it. Now in this very simple model, I can cheat because I know that there is only one 'B' entity in the system. So if you, for example, specify the Station Name property in that Transfer step as 'B1[1].estacao' then you will see the model work just fine. That is saying to transfer into the entity in the population of 'B1' type entities at population member index 1. Of course there is only one of those guys in the system so sure that is the right guy. However, if you had multiple entities of type 'B1' in the system, then you would want to of course reference the specific B1 type entity sitting at that node presumably to be matched up with the A entity. In that case, you'll need to setup some kind of reference to get to the right 'B1' type entity. Whether that is setting a variable reference, or putting that B1 entity into a storage that the A entity can then search or whatever.
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