That is what I thought. However, my results are not making any sense. I see the following:
Logically, adding 5 hours of travel time via an interdiction should lower the responses (at the very least the FuelTotal) however, this is not the case. Just as a quick test I changed the interdictions to negatives and received more logical results. However, when I view individual runs of each of these cases, the opposite of these results is what I receive: Fuel levels plummet and reach 0 multiple times during the scenario since the transports can't keep up (w/ 5hr interdiction) or the transports 'teleport' to the ACo node since there is a -5hr interdiction and therefore the transports are always able to keep the servers at high fuel levels.
I must be missing something here.