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Ryan Welch Lutttrell

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Everything posted by Ryan Welch Lutttrell

  1. Bojangles is looking for an Industrial or systems engineer intern based in Charlotte or remote-based to use Simio software to find opportunities in efficiencies in the restaurant environment. The candidate makes recommendations on labor and equipment deployment based on current kitchens and finds opportunities for AI and robotics to simplify kitchen and service operations. The role is currently set up for a paid internship, with the opportunity to become full time upon graduation. IE Intern Job Description.docx
  2. Senior Industrial Engineer - Simulation Req #: 67308BR York, Pennsylvania, United States Engineering & Technology Platforms & Services Posted on:03/29/2021 Job Summary Career Level Experienced Travel Percentage 10% Full-Time / Part-Time Full-Time Clearance Level - Must Currently Possess None Shift 1st Shift Relocation Available Yes ITAR: U.S Citizen or Green Card Required Yes Clearance Level - Must Be Able to Obtain None Job Description What motivates you? If the answer is a position where you can develop your skills and earn opportunities for advancement while being part of a forward looking team then this is what awaits you in a career at BAE Systems. Our employees work on the world’s most advanced combat vehicle systems. From the M109A7 Mobile Howitzer with its long range firepower to the Amphibious Combat Vehicle that transports America’s Marines from ship to shore, we are developing the technology of tomorrow while delivering the most cutting-edge equipment available today. Our flexible work environment provides every opportunity to positively impact the company without giving up your personal life and we welcome all those who understand the importance of improving production velocity, having big ideas, and craving innovation. We draw strength from our diversity and always put our customers first through an unwavering commitment to bring the warfighter home safe. Does this sound like a team you want to be a part of? If so, come build your career with BAE Systems. The Combat Vehicles line of business within the Platforms & Services (P&S) Sector of BAE Systems is looking for a self-motivated Senior Industrial Engineer to support the production scheduling of armored military vehicles. Working as a team member of a larger Industrial Engineering Group, this Engineer will be required to build and maintain simulations for varied fabrication, assembly, and testing processes. The candidate must also be comfortable with soliciting input through face to face interaction and, in general, must demonstrate that they possess strong analytical, problem-solving, and interpersonal skills that will support individual and team growth. A strong background in discrete event simulation, specifically with the use of SIMIO, is necessary. Specific responsibilities include: Day-to-Day · Complete simulation support activities such as time studies, production line balancing and production metric development · Evaluate complex Technical Data Packages (Drawings, Bills of Material) and be able to understand how a component or vehicle is assembled · Utilize a strong understanding of integration activities like implementation of standard work, material kitting, metric tracking, and process improvement to advance manufacturing methods. · Work on the manufacturing floor with other Engineering disciplines, production supervisors, and employees that directly interact with the components or vehicles being produced. Internal and External Customer Relationships · Engage in regular communications with production support, planning, logistics, quality, manufacturing supervisors, and direct labor workforce to assess operations performance. · Summarize and present findings to internal customers to gain buy-in for improvement efforts · Discuss the status of metrics and key performance indicators with appropriate decision makers Development · Work with Industrial Engineering leadership to understand the expectations of new Engineer within the organization and company · Share responsibility of self-development with immediate supervisor · Maintain a safe work environment and ensure compliance with safety objectives and policies. Required Education, Experience, & Skills - 4+ years of simulation experience within SIMIO - BS degree from an accredited university Preferred Education, Experience, & Skills Demonstrated capability with the use and application of SIMIO discrete event simulation software. About BAE Systems Platforms & Services BAE Systems, Inc. is the U.S. subsidiary of BAE Systems plc, an international defense, aerospace and security company which delivers a full range of products and services for air, land and naval forces, as well as advanced electronics, security, information technology solutions and customer support services. Improving the future and protecting lives is an ambitious mission, but it’s what we do at BAE Systems. Working here means using your passion and ingenuity where it counts – defending national security with breakthrough technology, superior products, and intelligence solutions. As you develop the latest technology and defend national security, you will continually hone your skills on a team—making a big impact on a global scale. At BAE Systems, you’ll find a rewarding career that truly makes a difference. The Platforms & Services (P&S) sector under BAE Systems, Inc does the big stuff: the armored combat vehicles, naval guns, missile launchers, and naval ship repair…just to name a few. Our employees take pride in the work they do and why they do it. They are on the front lines every day, building our products to protect the lives of those who serve. We may be biased, but we think P&S does some of the coolest work around, and we think you will too. At BAE Systems, we celebrate the array of skills, experiences, and perspectives our employees bring to the table. For us, differences are a source of strength. We’re laser-focused on high performance, and we work hard every day to nurture an inclusive culture where all employees can innovate and thrive. Here, you will not only build your career, but you will also enjoy work-life balance, uncover new experiences, and collaborate with passionate colleagues. https://jobs.baesystems.com/global/en/job/67308BR/Senior-Industrial-Engineer-Simulation Thanks, Jenny Ridings, PHR Principal Talent Acquisition Specialist BAE Systems My pronouns are she / her M: +1 904 570 2489 | E: jenny.ridings@baesystems.com https://jobs.baesystems.com Connect with BAE Systems: Join our talent community!
  3. Hi LizMB, I have a few specific recommendations for you below, but generally I suggest looking into the SimBit models provided on Simio's Support Ribbon. A PDF opens with each model that contains a detailed description, so they are a great tool for learning specific approaches and techniques. A few that I believe are related to your particular problem are "Moveable Operator", "Interruptible Operator","Keeping Worker Reserved", and "Entity Follows Sequence". Worker1 carries both entities to their respective nodes and leaves them in their respective stations after worker(A/B) "checks them" (I used a delay to simulate this check) and then Worker1 moves on. For this objective, I suggest setting up your drop off stations A and B as a Servers. Use the Processing Time property to represent the "check" while seizing both workers needed (see the Operator related SimBit for more information). Make sure all entities are assigned a sequence, so Worker 1 knows where to drop them off. The worker(A/B) only picks up the entity if needed. So if the worker was with another entity in process (like Srv(A/B)), he would go check the new entity so that worker1 can move on, but would return to finish out the first entity to the end. Assign entities that enter the pick up stations a higher priority, and interrupt the Workers at SrvA and Srvb if a pick up task arrives (See Interruptible Operator for more information). Ensure that the Workers have the needed paths to travel to all of the destinations required in all directions. Currently, WorkerA and WorkerB cannot travel to the Outputs of the Servers. Other suggestions: Look into using a Timer Element that could trigger the entity creations at SrcA and SrcB. That should remove the need for Source1 and Sink1. If the Worker's travel doesn't need to be defined by a path, I suggest setting the Initial Travel Mode to 'Free Space Only'. The error message you are receiving is related to the Add-on Processes on the A and B nodes. Whenever Worker 1 enters either of those nodes the process is triggered and tries to complete the process with relation to the Worker. Restructuring the model with Servers in this area should help you get around this issue. Thanks, Ryan
  4. Hi M_A, Just setting the Sequence property to 'Sequence1' should be enough since you set up relational tables. Because you have Maximum Arrivals set to '1', it is going to produce 1 entity type. I would switch your Maximum Arrivals to '35' and number of entities per arrival to '1'. You will also need to set your interarrival time to '0', so all 35 show up at the same time. It might be best to use a second Source object to create your second shift. I would increase the length of the Ride Station Queue in order to see all 6 passengers boarding the Vehicle. I think the network is fine, but hard to debug. Be sure all travel destinations for the Vehicle are possible. Thanks, Ryan
  5. Hi M_A, The sequences in your table are never assigned to the entities before or as they are created. Assigned the sequences by selecting the entity instances in the Facility view, and set the Initial Sequence property under Routing Logic to 'Sequence1'. Also, the Entity Destination Type property on all of your Transfer Nodes, including the outputs nodes of all Servers, must be set to 'By Sequence' in order for the entities to follow the sequence appropriately. Here are a few other things I noticed while looking over the model: All of your Servers only have the capacity to process 1 entity at a time, so for your case only one employee can work in that area at one time. As soon as each employee is done working they will request a pick up 1 at a time. May not be what you are looking for here. The processing times at the Servers aren't linked to the table. You can link them by setting them to 'Sequence1.ProcessingTime'. Be sure to set the appropriate units in the column properties of ProcessTimes. It is hard to see the network that is available for the Vehicle, so one more thing to check is that the Vehicle has all of the needed paths to pick up and drop off the entities. Thanks, Ryan
  6. Hi M_A, It is difficult to determine what could be causing this without seeing the model. Here are a few things I suggest investigating: Ensure that your model run time is set run long enough for all of your entities to flow through your system. To test this, I would set your model run time to Infinity, and create 1 set of 35 employees. Then see how long it take for the model to cycle through all entities. You may be able to use some Animation at this step to see where the entities are getting stuck. Along with #1, I suggest turning on the Model Trace and reviewing the steps taken for each of your employees and the bus. If you are using an unbounded random distribution (for example a normal distribution) for any of your processing times, then the result of that distribution could be something very large. You should be able to see if that is the case within your Model Trace review as well. Lastly, make sure all of your Transfer Nodes are set to route By Sequence and require the bus for transport. Hope this helps. Thanks, Ryan
  7. Hi M_A, 1. This is one is a bit difficult to provide direction on without seeing how the rest of the model is structured. If all your processing times are deterministic and you are using a sequence table to route your entities, then you should be able to add the lunch break into the sequence. Similarly, make sure the sink is included at the end of all your entity sequences. Also, make sure the model run time is long enough to process all employees. That may be why they aren't showing up at the sink. 2. Change your interarrival time to 12 hours, and set your Maximum arrivals to 2. Thanks, Ryan
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