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MauricioBiolato last won the day on November 8

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About MauricioBiolato

  • Birthday 06/04/1979

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  1. Hope this helps Rds Search Batch example.spfx
  2. Hi Piet, the easiest way I see is to add a state variable to the entity (called: st_batchNum). This way you can assign this BatchNum to each pallet. Later you can find them all together with a search step using that st:BatchNum as a match condition. Rds.
  3. I wonder if it is possible to pick one particular entity from the BatchMembersQeue and unbatch it. For example I have a pallet with 10 entities batched (9 red and 1 blue) and I want to remove only the blue one. I was able to find the entity with a search step, but I cannot transfer it or unbach it. Any ideas? TnksUnbatch one entity.spfx
  4. Hi, usually the time related values must be in hours. In your case i guess it would be: Run.Timenow-ModelEntity.TimeCreated < 1.0 Try that. Rds.
  5. Now I remember no so long ago it was added the periodic statistic element. You can use that. Here you have an example. Rds. Periodic Statistics.spfx
  6. Usually I add a state variale that records the last value, so this way you can substract it from the current value.
  7. Hi John, you can set up a timer. This timer fires a process every 365 days. In the process you can register the destroyed entities. Hopr this helps Rds. Mauricio
  8. One easy way is to build an output table and write there the timenow every time the vehicle fails o it's repaired. Here's an example. Hope this helps Rds. Mauricio Example Failing Vehicle.spfx
  9. What happened with the Simio animation contest? any news?
  10. If what you are looking for is to define a specific row in a table you might check the SET ROW step. Rds.
  11. Hi Sebastian I've made you an example, hope you find it helpful. Rds. Processing Time Countdown.spfx
  12. Sebastian, I don't know if this is what you need, but maybe if you change the paths to connectors and set the 4th server input buffer to 0 it might work. rds. block_test1.spfx
  13. I was wondering if is it possible to set a different speed for the Cab. The bridge is usually twice faster than the cab (aprox 120m/min vs 60m/min). I've tried to modify the crane object, but it's out of my league. Have anyone addressed this matter before? Thank you very much.
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