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rabijlsma

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About rabijlsma

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    The Hague
  1. rabijlsma

    BatchServer

    I created this batchserver, that allows batching up to a maximum number, in combination with a timeperiod for accumulation! BatchServer.spfx
  2. I am currently testing SIMIO's capability to model high speed processing lines, with regards to execution speed. I am encountering some interesting results. When running at a linespeed of 400 units/min, I have run my model in both fast forward animation mode, and experiment mode. Here are the results: Fast forward animation mode: Model runs 450 times faster than real time Experimentation mode: Model runs 520 times faster than real time I am extremely pleased with these initial results, as the Fast Forward Animation allows me to quickly go to the point in time I am interested in, and then pause and animate from there onwards! I am curious though why in experimentation mode, the model does not go a lot faster. It runs a bit faster, but I was expecting more compared to the other! These initial results however are quite promising! Keep up the good work!
  3. rabijlsma

    Proposed Design for Cranes

    Using the current functionality of Simio, we have created a library for overhead cranes. It allows for either crossing or no-crossing, and moves other cranes out of the way under certain conditions, when multiple cranes are on a track. Currently our library can handle maximum of 3 cranes on one track, but if required (and when encountered) we can extend this. Although 3 cranes or les probably represents over 90 % of applications. We have encountered some difficulties, but managed to get all the logical parts working good. The code could become easier with the help of certain steps. The communication between different objects could be improved (less difficult to do), but all in all, I am very happy with the capability. Biggest issue besides above is in my opinion the animation. We have objects hanging upside down, when they are lowered, since we can not control their direction. Objects can not move in relation to eachother, or be connected to another object by means of a joint or hinge. For customers, these animation issues are extremely important!
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