Hi everyone:
I am trying to simulate a BRT network which is composed by a set of buses (vehicles) that follow a sequence and schedules as well as some passengers (entities) who are generated by sources, transported by vehicles between bus stations (servers), and unloaded in sinks (acting as destinations). Those stations are connected by bus lanes (paths) that are restricted of overtaking maneuvers.
If you check the model attached, in Case 1 (silver pool) the operation aforementioned is briefly modelled. However when the Vehicle 1 is boarding/alighting entities, Vehicle 2 must wait in the input buffer of each server until the vehicle that arrived before have finished its operations (as can be modelled in Case 2 (gold pool) if the bus is created as an entity rather than as a vehicle).
I have been trying to fix this problem with an advanced option of the Vehicle' properties called "Can Transfer In & Out of Objects" (as can be seen in the image attached), that is good when a vehicle requires to be processed by a server as an entity. Nonetheless, in this scenario the passengers are not carried anymore by the vehicles which is not good.
Could anyone help me with this issue? I will really appreciate your support because I am a new user of this great software .
Kind regards,
Alfredo Armijos.
ServersQueueingVehicles.spfx