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About woutervloon


    Student at King AbdulAziz University - Senior year
  1. Thanks @dsturrock, I got it fixed by using a pair of opposing unidirectional paths!
  2. Thanks for your reply! I'm not sure whether sharing the model is the easiest way to do this. There is a lot of logic outside of this path walking behavior incorporated in the model that will not make it easy to understand it right away What would you specifically like to see? Regarding the picture: you see a top-view of a warehouse: the straight lines are the aisles (bi-directional paths) and the blue 'dots' on the isles are the workers (you see three of them blocked in the upper left part of the screen). In between the aisles you see drawings of cabinets and pallets without any meaning in
  3. Hi All, At the moment, I'm trying to model a warehouse. This warehouse consists of aisles: long sections of bi-directional paths, intermitted by basic nodes that represent picking locations. Workers walk through these aisles to pick orders. See also the attachment: the nodes are not visible but there are 20 nodes in every aisle. However, the bi-directional path does not enable workers to walk in two directions. It is possible for workers to encouter each other while traversing the aisle in opposite direction. This will create a blocking situation. I tried to solve it by using the 'Tra
  4. Anyone? If my question is not clear, please let me know!
  5. Hi All! I would like to evaluate the system I build with multiple parameter settings using experiments. Although I enabled randomness, some results among different experimental setups are exact copies. To be specific: the source station generates the same ('random') time sequence of generated entities for all experimental setups (time sequences for replication 1 in Scenario 1 and Scenario 2 are the same). Although there is randomness among replications within one exeperimental setup (time sequences for replication 1 and 2 in Scenario x are different), I would like 'more' randomness. Doe
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