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SCarr

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About SCarr

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  • OCCUPATION
    AgfISS - Agency for Industrial Software & Services (managing director)
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    Niedenstein (Germany)

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  1. did you ever come up with a solution for this. I am encountering the same exact problem. Sean
  2. SCarr

    Mixamo

    (Update 1:54 PM 10/9/2015) If you are able to access Autodesk Character Creator, you can create .fbx files for a wide range of characters with various hair colors, facial structures, body types, clothing styles, etc. It appears only "middle-aged" characters are possible for free, but clothing options provide for animated healthcare personnel (doctors, nurses, etc.) that look significantly better than the built-ins. Then you can upload these characters into Mixamo and add animations to them (sitting, idle, laying down, running). Then you'll be able to download the packaged .dae files of the animated character for import into SIMIO. Autodesk Character Creator and Mixamo appear to be free...for now...while Adobe decides how they will manage/price their new products. Happy modeling (and animating).
  3. Has anyone tried working with Mixamo to import 3-d animated symbols (e.g. people)? I have tried a few times to import .fbx files into SIMIO. The animations import, but the textures/skins do not? Any tips or pointers??? Update (3:35 PM): Dae format seems to work better. Sean
  4. For example, I have an order for something to be built. So this main order goes into a process. Then the main order generates a secondary order for something like a sub-assembly activity over there in that other area. The main order cannot proceed until the subassembly is built. Rather than use a separate to generate a copy and then join it back with the original product, I was wondering if this could be achieved by a wait step, where the original product waits until the secondary order is processed. When it is processed, it fires an event that lets the main order continue to the next activities, and so forth. The problem arises when I have multiple "main" orders. If more than one are waiting at the same wait step, all tokens will get released if we fire the event for which the tokens are waiting. All tokens do need to wait in the same spot, but they need to wait for entity/token-specific events.
  5. Has anyone come up with a good solution for how to only release one token that is waiting at a wait step (and a specific token, not just the first waiting) when a waiting event is fired? Or other scale-able ways besides the wait step to achieve this behavior? A solution like creating a copy, doing some activities, and joining(combining) it back up with the original is conceptually what I'm going for, but the logic and amount of objects gets large when I do this many different times in the same model.
  6. I tried my previous idea but it appears after the condition has been met, it finds that the transporter is "OffShiftTransporting" and somehow never progresses to either "OffShift" or eventually back to "OnShift" so all workers essentially stop working.
  7. So, I wanted to keep schedules to keep the model as user-friendly as possible, but what I did was put in an extra decide block into the OnCapacityChanged process that asked if the visitrequestqueue and ridestation is empty. If it is not, (I didn't really want to do this but thought of no other way yet) I delay the token for a couple minutes and recheck. As soon as the visitrequestqueue and ridestation is empty or a threshold total time is met, I let the token turn off the vehicle. As far as computation time goes, the loop can only happen 4 or 5 times each process execution and if conditions aren't met, it won't happen at all.
  8. I would like the worker to attempt to go off-shift according to a specific schedule, but before it can truly go off-shift, I would like it to empty its entire visitrequestqueue. Currently, I believe SIMIO built-in logic will require it to finish its current delivery, but not all outstanding deliveries.
  9. My first idea is to pick up a set of entities, take them to a dummy node, set the ride capacity of the vehicle to 0 ( to avoid picking up any other riders), drop off the entities, place them in a storage queue based on a user-defined rank, remove them from this storagequeue and send them to another dummy node, set the selectvisit destination of the original vehicle to this latest dummy node and set the ride capacity back to what it was so that it can pickup the entities it previously had. Haven't implemented it yet. Do you see any issues with this?
  10. I've come to notice that vehicles or workers will take on objects that request a visit/move and then will drop off the entities in the order that the objects were pickup up (/allocated rider capacity). Is there anyway to drop off the objects in a different order? I can't see any clear options for changing this strategy. I guess i am also going to start playing around with the default underlying processes to see if I can change this logic.
  11. That print out doesn't really answer my question. My question really pertained to when the entity doesn't ride a worker but only requests that the worker move to a processing area or somewhere else. Trust me, I always go to the help and look at the property descriptions before I post my questions/comments. With any software, documentation has gaps.
  12. I have a couple more questions about costing : 1)If a parent entity is combined with 3 member entities and this new object goes on to consume resources, but is ultimately split/separated in the future, is it the parent entity that is allocated the cost of consuming said resources? 2) If an entity requests a visit from a worker in order to complete processing requirements, does the cost incurred by the technician for travelling to the processing area get allocated to that entity or just to the worker? Thanks for your help!
  13. I'd also like to output just the cost the entity's consume in materials. Can this be parsed out? Thanks.
  14. I'm trying to output to a file costs of resource usage for each entity as they exit the system because the built-in reports add up all the costs and output just one total average cost for all entities. I'd also like to output costs attributed to each of several different resources. I know how to output to a file, but is there a state variable name for how much an entity has consumed from a particular resource, e.g. Entity.Machine1.Cost or something. Cheers.
  15. Thanks. I have taken notice of the new features, which are great for my project.
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