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Showing content with the highest reputation on 06/28/2019 in all areas

  1. A sample is attached. Time In System.spfx
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  2. First, you should define a "NodeReferenceState" on ModelEntity. After finding the appropriate sink to send use "set node" step to assign the found sink's input node as the destination node of the entity (ModelEntity.NodeReferenceState=input@sinkx). Then, do not use transfer step. Instead, set the entity destination type property of source object as specific and also set node name property as ModelEntity.NodeReferenceState. By this way each entity will find its own way via the links you defined.
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  3. No, it seems your add-on process is working correctly. How do you transfer the entities to the sink? It seems there is not time advancement between creation and disposing the entities.
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  4. place a delay step with a constant time (for example 5 minutes) in the same add-on process and examine the results?
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  5. Hi Tom, thanks for your help! I've found a solution on my own in the meantime (probably not as sophisticated as yours but it works well). I additionally modelled a small version of the lift itself and created a wait process. The triggering event is "vehicle exits Node X". I used the process for my servers ("after processing"). So whenever a chair exits the node, the gates will open. This is actually quite close to reality where the gate opening interval is not fixed but depends on the speed of the lift and the point in time when an empty chair arrives. All the best, Nico
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  6. Kindly check the attached model for how to search the lowest value , kindly note the lowest value maybe more than 1, so I first search out the lowest value and check again if there is many copies of the lowest value..... all the best! →→→→❤ Model_totalRollContainer_JZ(2).spfx
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