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Obviously, this is a question purely for aesthetic quality of a simulation (I think), but is there a way to continue to allow a train to continue moving while a car is being filled with a bulk material, like coal? I can think of a clunky workaround, but thought someone might know how to do this "eas...
Can someone explain to me why, in general, destroying vehicles (or other resources) is not allowed, for example, by an event-triggered process? (I know they can be destroyed in a Source, but I would like more than that.)